AI Insights · Timothy · July 2024
Top 5 City Building Games on Android in South America: Q2 2024
Discover the performance of the top 5 city building games on Android in South America for Q2 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the city building games on Android in South America saw varying performance trends. Here's a detailed look at the top 5 games based on their weekly downloads, revenue, and active user metrics, according to Sensor Tower data.
States Builder: Trade Empire This game from SayGames Ltd experienced a steady increase in weekly downloads, starting at approximately 26.3K in early April and peaking at 32.4K in the first week of June. Weekly revenue fluctuated but showed a notable peak at $150 in early June. Active users also saw significant growth, rising from 43.4K at the start of the quarter to 63.5K by the end of June.
Puzzles & Chaos: Frozen Castle Published by 37GAMES, this title maintained stable weekly revenue, with a high of $5.1K in early May. Weekly downloads, however, showed a downward trend, starting at 21.8K and decreasing to 13.6K by late June. Active users increased steadily, reaching 130.3K by mid-June before slightly dropping to 118.8K in the last week of the quarter.
Global City: Building Games MY.GAMES B.V.'s game had a dynamic quarter. Weekly downloads peaked at 34.3K in mid-May but saw a significant drop to 8K in early June. Revenue peaked at $3.2K in mid-May and remained relatively stable around $2.5K towards the end of June. Active users showed a similar pattern, peaking at 41.9K in mid-May before dropping to 20.2K by the end of the quarter.
Megapolis: City Building Sim This game from Social Quantum Ltd showed consistent performance in weekly downloads, peaking at 23.9K in late May. Revenue also saw a steady increase, reaching $955 in mid-May and maintaining around $887 towards the end of June. Active users peaked at 23.4K in late May, followed by a slight decline to 19.6K by the end of June.
The Simpsons™: Tapped Out Electronic Arts' game demonstrated stable weekly downloads, peaking at 18.7K in the last week of June. Revenue showed a significant peak at $3.1K in early June, remaining around $1.6K towards the end of the month. Active users remained relatively stable, starting at 143.5K and ending at 138.6K for the quarter.
For more detailed insights and data, visit Sensor Tower.